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Let’s talk!

  • How can AI generate possibilities for your organization?
  • What’s hype and what’s reality?
  • What is an AI Design skillset? How do you hire, or train staff?
  • How do we collaborate between Design and Data Science?
  • What are modes of agency, and how do we design for them?
  • ... and more

Chris Noessel, designing AI solutions for IBM by day, writing books and novels on AI and sci-fi by night. No designer, anywhere on the planet, gets AI and design the way Chris does. Chris is a former leader at Cooper, San Fransisco, co-author of Make It So: Interaction Design Lessons from Science Fiction, co-author of About Face, 4th Edition, and author of Designing Agentive Technology: AI That Works for People.

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  • How to design to encourage particular decisions
  • The impact of social norms and how to use them in your designs
  • Unconscious instincts and how your messaging, wording, and images might affect the urge to take action
  • Habit formation and conditioned responses – how actions become habitual, and how to design for habit formation
  • When rewards do and don’t work, why gamification often fails and what to do about it
    ... and more

Susan Weinschenk has a Ph.D. in Psychology, and is the Chief Behavioral Scientist and CEO at The Team W, Inc, as well as an Adjunct Professor at the University of Wisconsin, Stevens Point. Susan consults with Fortune 1000 companies, start-ups, governments and non-profits. She is the author of 8 books that have been translated to more than 10 languages, including 100 Things Every Designer Needs To Know About People, Neuro Web Design and How To Get People To Do Stuff.

Susan Weinschenk is the author of 8 books including “100 Things Every Designer Needs To Know About People”, “Neuro Web Design” and “How To Get People To Do Stuff”. She has a Ph.D. in Psychology, and is the Chief Behavioral Scientist...

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